Create your game, the way you want it, with Fighter Factory Studio

Create content for multiple 2D game engines faster and easier, on multiple platforms.

Windows XP+

Unleash the power of modern Windows systems with High-DPI support.

Linux

Create content on the distribution you like, with support for almost all Desktop Environments.

macOS Sierra

No more Virtual Machines, build your game native way in your Mac.

  • Fighter Factory Studio is a complete rework from version 3. It features blazing fast speed, great stability and responsivity.

    • Split on modules with support for multiple engines
    • Hybrid parser/syntax highlighter (smarter, faster and more reliable)
    • Multi-threaded
    • Zoom available on code editor too
    • Built-in image editor inside sprites editor
    • Debugging support
    • Ability to resize one or more sprites outside image editor
    • Default background is set based on project's coordinate system
    • Sound viewer
    • Support for high DPI displays
    • Better interface preset system
    • Drag and drop support on the Organizer
  • Fighter Factory was born to support only M.U.G.E.N., and we extend this to edit everything in the engine. Advanced debugging support is available thanks to MUGENext (our M.U.G.E.N. replacement engine). A handful list of changes are listed below:

    • Better support for frame interpolation
    • Parser groups allowed code by file type
    • A1 transparency shortcut in Animations editor
    • Improved offset viewer and throw creator
    • Syntax database rebuilt from M.U.G.E.N. docs
    • Improved palette support on SFF v1
    • Backgrounds editor with full support for Stages and Screen Packs
    • In-engine debugger and built-in emulator

Fighter Factory Studio

Fighter Factory is a general purpose content/asset editor for 2D games. Born to be a M.U.G.E.N. (fighting game engine) only editor, its wide support to almost all needed asset types, ease of use and rich feature set has been expanded to a brand new modular design in the latest version, Studio.

Fighter Factory Studio moves all generic core functionality to a shared library, and each supported engine extends it to support their content formats and exclusive functionality, in its own library. Obviously, M.U.G.E.N. is the first and currently the only engine supported, and we’ll be moving to MUGENext (our M.U.G.E.N. replacement engine) as soon as it’s released. OpenBoR support is under development, but has low priority right now. Other engines can be supported and we’re looking at Blugen (under development) and Ikemen GO, maybe at a later time.

The program is notably one of the best tools for 2D game development to date, and is totally free for any purpose. Many Game Maker Studio creators actually use Fighter Factory Studio in their workflow, as its sprite and animation editing tools are supperb and unparallel.

Content driven multi-editor approach

Instead of one main screen with the game itself running in real-time, like commercial game engine tools (because they have the engine inside the editor, of course), Fighter Factory focus on individual files, so each asset type has its dedicated editor. This approach allows the future support for more engines, without the need to make too much specialized tools for each one, and keeping the same interface pattern no matter for what kind of game you’re working for.

Image editor

Powerful editor for simple and advanced tasks. Free selection by mask, color remapping tool and multi-layer support are features we usually don’t see in a pixel-art editor like this, making some workflows fast and easy.

Script editor

Simple and efficient text editor with hybrid syntax highlight and checking, making a lot easier to find typos in the code. The block folding mechanism and hierarchical list let you focus on the current scope, while easily navigating within large files.

Sound editor

Simple sound waveform viewer and player (with editing capabilities being added in the future). Supports WAV, OGG, FLAC and MP3.

Palette editor

Both simple and advanced editors, with all features you need to generate and edit color palettes.

Debugging support

Both in the engine itself running as a standalone process or internally (support may vary), you can inspect inspect variables, use breakpoints and easily look at what’s happening inside your game.

Multi-engine support

Originally designed to be an Elecbyte M.U.G.E.N. only swiss army knife, now it features a modular design, allowing more engines to be supported.

Make games quickly and efficiently

Fighter Factory Studio was crafted with love by VirtuallTek Game Studio team to unleash your creativity and make games for the most popular and free 2D game engines.

Documentation for Fighter Factory Studio is available under Help menu. For engine-specific documentation, please go to their official web site or community forums.

"I had the honor of being able to follow the whole history of the development of this tool, since the beginnings of Z-CharCAD 9, being beta tester of all versions. I was able to see up close the passion and dedication that Ramon put in each version, always seeking to improve what was done and make the creation process easier and more intuitive, being better than any other competing program and becoming The program . If M.U.G.E.N. lasted until today, one of the reasons was the hard work of VirtuallTek, which simply changed the way you create content for M.U.G.E.N. forever. Thank you so much for all these years!."

O Ilusionista / Brazil Mugen Team

"I've used several M.U.G.E.N. tools over the years and immediately switched to Fighter Factory upon its first release. It was the best tool back then, and now is an absolute requirement for any M.U.G.E.N. developer's toolset."

Jesuszilla / Blugen Lead Developer